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Wesnoth Units database

Executioner

(image)

Executioners are masters of the kusarigama, they have their own style of wielding it; instead of wielding it like a scythe, they prefer to wield it like a claw. Even though these powerful warriors will kill most of the enemies they face, they like to play it safe by poisoning their weapon. Most foolhardy archers think they can easily defeat an Executioner, however they likely have not been acquainted with the weight and chain that makes the kusarigama such an effective weapon. Special Notes: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

Advances from: Slayer
Advances to:
Cost: 65
HP: 62
Movement: 4
XP: 150
Level: 3
Alignment: chaotic
IDMinotaur Executioner
Abilities: divine health
(image)kusarigama
impact
9 - 3
ranged
poison
Resistances:
blade10%
pierce20%
impact20%
fire-10%
cold10%
arcane-30%
TerrainMovement CostDefense
Cave140%
Coastal Reef230%
Deep Water 9910%
Flat130%
Forest150%
Frozen220%
Hills140%
Impassable 9920%
Mountains150%
Mushroom Grove240%
Sand230%
Shallow Water320%
Swamp320%
Unwalkable 9920%